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Okto's DC/Marvel Hero Files

Started by oktokels, March 28, 2019, 01:34:53 AM

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SickAlice

I just have to pop in and tell you I really love that you contribute these. I always appreciated anyone who did hero files and FX for that matter. I tried a couple now when I had time to play or was testing a model I was making and your balance is just great. Thank you for all the work you have done for this community.

oktokels

Quote from: SickAlice on January 06, 2024, 10:29:23 PMI just have to pop in and tell you I really love that you contribute these.
:wub:
Always my pleasure, i love making these. Thank you for your work as well, couldn't have done this without your incredible meshes, skins and shared knowledge.

As for updates, my PC broke down  :banghead: , i had to buy a new one (a lot faster than the old one) just a couple days ago, so more hero files are on the way !!!! yahooo  :thumbup:  :thumbup:  :thumbup:

SickAlice

That sucks. I went through the same in 2020. Also ended up with a much better PC too.

oktokels

#333
Mercy is not the way of the Kree !


Hero File: ULTIMUS

   

Spoiler
Quote from: MARVEL DatabaseIntroduction:
Ultimus, also known as the "Demon Druid" or Ard-Con in Kree tongue, is a Kree Eternal, a sub-race created long ago as part of the Celestials' experiments. Alongside other Kree Eternals, Ard-Con journeyed through space and arrived on Earth 4000 years ago. Mistakenly revered as gods by the Celts, all Kree Eternals soon departed, except for Ard-Con, who lived among them for a millennium, only to be later imprisoned by Tantalus.

Ard-Con's awakening occurred due to the vibrations caused by Thor striking the ground with Mjolnir to transform back into Donald Blake, an event that took place in Charring Cross, London. Adopting the name Ultimus, he was discovered by the Supreme Intelligence, who revealed his status as the last Kree Eternal. Designated by Supremor as a member of the Kree Starforce alongside Shatterax, Korath the Pursuer, Captain Atlas, and Dr. Minerva, Ultimus was later branded a defector when the Kree Empire regained autonomy. His current fate remains unknown.

Ultimus was created by Gerry Conway and John Buscema, first appearing as the Demon Druid in Thor #209 (1972) and assuming the identity of Ultimus in Wonder Man (Vol.2) #7 (1992).


 
               
                                                                                                 
MESH:    ultimus_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        8' 6 ″
WEIGHT (lbs):        220
AI:            CZeroCost
VOICE:    [ALIEN_WARRIOR]
   

STATS
         
                                                                                                      Strength:6    Extremely Strong
                                                                                                  Speed:4    Fast
                                                                                                  Agility:4    Agile
                                                                                                  Endurance:4    Hardy
                                                                                                  Energy:4    Powerful
ATTRIBUTES

Ultimus is a Kree Eternal. As a result, he possesses superhuman powers similar to those possessed by the Eternals of Earth and Titan, which are offshoots of humanity itself. Ard-Con possesses great superhuman strength surpassing that of the Kree, being able to lift 75 tons. He was able to stun Thor for two hours with a single punch.

Ard-Con can withstand powerful impact forces such as being struck by Thor and Hercules, exposure to extreme temperatures and pressure, and powerful energy blasts without being injured. The limits of his durability was seemingly a full Mjolnir blast, and even then he was able to blast back before falling.

Ard-Con can manipulate great amounts of cosmic energy for a number of purposes, though only a few have been seen. Ultimus typically uses these powers primarily for combat situations. He could use nuclear energy to strengthen himself.








a) Eternal (combo):   Composed of:
  • Fast Healing: Ultimus possesses a remarkable fast healing ability, allowing him to swiftly recover from injuries, ranging from superficial wounds to more severe damage. This accelerated healing factor not only enhances his combat endurance but also ensures a rapid return to the fray after facing substantial challenges.

  • Iron Guts:  He is immune to all known Earthly diseases and infections. Invulnerable to radiation, toxins and disease.

  • Immortal: Due to his unique nature, Ard-Con' aging process is altered. He was buried under Stonehenge for more than 3,000 years. Given time, Ultimus could recover from almost any injury.

  • Enhanced Senses: Ultimus possesses acute perception, allowing him to pinpoint the location of his nearest enemies with precision. His heightened awareness provides a tactical advantage by detecting imminent threats, enabling him to anticipate movements in combat and react with strategic swiftness.

b) Flier:   By harnessing anti-gravitons, Ard-Con can propel himself through the air...


c) Fast Flier:   ...even into deep space, at the speed of 115 miles per hour.
.


d) Level Headed:   Ard-Con stated that Starfox's mind tricks were ineffective against a Kree Eternal. He also possesses some skill and knowledge of Druidic magical rites, rituals, and incantations.


e) Metal Eater:   Inspired by Ultimus's former identity as the "Demon Druid" during the Excalibur saga, the Metal Eater ability allows him to transform adversaries into stone obelisks resembling Stonehenge. In this stasis state, Ultimus not only neutralizes threats but also absorbs and harnesses their energy, echoing the formidable power reminiscent of his past as the Demon Druid.

["mv ultimus","isStatic","leechEnergy","effect_ffx_energysparks","effect_ffx_rock",100],



                 

POWERS

Ultimus is a good hand to hand combatant. He is very adapt at using his energy powers coupled with his great strength during combat situations.

He can project powerful beams of concussive force from his hands (enough to take Thor down) and he can generate a powerful force field around himself.










                                 
a) Basic Melee (Melee):
Ultimus unleashes a potent attack, inflicting high damage upon impact with a medium knockback effect on adversaries.
           

        DamageType:          Crushing
        Magnitude:          High
                Energy Point Cost:  None
                Stun:                None
                Knockback:          Medium
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    bluedarkmen_rend






                                 
b) Cosmic Smash (Melee):
  Ultimus channels cosmic energy into a devastating melee strike.This powerful attack delivers high damage and boasts an extreme knockback effect, sending foes soaring across the battlefield. Cost 1 EP.


        DamageType:          Energy
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          Extreme
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    blue_punch_w (weapon node)





                                 
c) Stone Obelisk (Direct):
Druidic enchantment within Ultimus's arsenal, a manifestation of his "Demon Druid" abilities developed during his exile on Earth. This mystical power enables him to weave transformations of matter, conjuring a potent enchantment that transmutes foes into stone obelisks. This not only neutralizes threats but also taps into the transformed matter's energy, fortifying Ultimus in the process.


        DamageType:          Stasis
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Range:              Short
                Level:              3
                Animation Name:      area_5                       
                Attached FX Name:    mentor_instinctdominance




                                 
d) Cosmic Shield (Active Defense):
Ultimus summons a "Cosmic Shield," a formidable protective barrier fueled by cosmic energy. This shield absorbs energy and radiation-based attacks, providing long-lasting defense against such threats. Cost 1 EP.


        BlockType:    Absorb
        EP Cost:          Low
        Duration:    Long
        Damage Blocked:
                              Energy
                              Radiation
        Attacks Blocked:
                              Melee
                              Ranged
                              Area                                                     
        Level:          3
        Animation Name: area_5 
        Attached FX Name:aff_shield_blue




                                 
e) Cosmic Beam (Ranged - Beam):
  Ultimus unleashes a "Cosmic Beam," an intense energy ray of very high damage with very high chances of stunning targets. This penetrating beam traverses multiple enemies and even pierces through walls. With a medium range and moderate accuracy, the Cosmic Beam showcases Ultimus's mastery over cosmic forces, offering both destructive power and crowd control capabilities in the midst of battle. Cost 2 EP.


    DamageType:          Energy
    Magnitude:          Very High
    Energy Point Cost:  Medium
    Stun:                Very High
    Knockback:          None
    Velocity:            Very Fast
    Flag:            Penetrating
    Range:              Medium
    Accuracy:            Medium
    Level:              3
    Animation Name:      ranged_6                     
    Attached FX Name:    mentor_electronbeam
   



                                 
f) Magic Teleport (Special):
  When sufficiently charged with energy, Ultimus can harness this mystical ability to open a dimensional portal, enabling swift and strategic teleportation across the battlefield. Cost 2 EP.


    SpecialType:    Teleport Self
    EP Cost:    Medium                                                     
    Level:        3
    Animation Name: area 
    Attached FX Name:teleport_syn






                                 
g) Body Armor (Passive Defense):
  Ultimus own body allows him to deflect 50% of physical, energy and extreme temperatures attacks.
 

    BlockType:          Deflect
    Success:          Frequent (50%)
    Damage Blocked:
                          Crushing
                          Piercing
                          Energy
              Fire
              Cold
    Defense Flags:    Always Active
    Attacks Blocked:
                          Melee
                          Ranged
                          Area   
    Level:              3
    Animation Name:     
    Attached FX Name:    sky_king_bulletproof





M25 AI File: ULTIMUS

                     
                                 
Spoiler
Quote['mv ultimus',
    ["target enemy",
        'weakness_melee_energy',
        'weakness_melee_crushing',
        'not staticked',
        'weakness_ranged_energy',
        'not flying',
        'hero',
        'tank',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
        "TActiveDefense('cosmic shield',mindist=0,time=2.19)",
        "TMoveTo(type='any',situation='lowerenergy 33',subtype='staticked',mindist=100)",
        "TRanged('cosmic beam',time=1.59)",
        "TDirect('stone obelisk',time=2.19)",
        "TMelee('cosmic smash',time=1.79)",
        "TMelee('basic melee',time=1.79)",
        "TTeleport('magic teleport',time=1.79)",
        'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
    ],
    ['energy reserve',
        'low',
    ],
    ['subtype',
        'kree',
        'tank',
        'villain',
        'cosmic',
    ],
]


Skin Pack: ULTIMUS


New pack added to "MARVEL" folder:
https://mega.nz/file/kA012SSK#pcKzQAZhTmk4ozJWyN8caiQ1DWVJI23x8BdzZeKHOCg

Contains:
- ultimus_GREN skope
- Hero file, M25AI file
- 3 skins
Spoiler
[/table][/center]

oktokels

#334
I may be intangible, but my spirit is unbreakable.


Hero File: SHADOWCAT

Spoiler
Quote from: MARVEL DatabaseKitty Pryde is a Jewish mutant with versatile phasing abilities which allow her to move through solid matter. After her powers first manifested, Pryde was approached both by Emma Frost, the White Queen of the Hellfire Club, and the X-Men, a mutant super hero group. Realizing Frost had vile intentions as she captured and tortured the X-Men, Pryde demonstrated immense bravery and freed the X-Men. As Sprite, she became the X-Men's youngest member by enrolling at the Xavier's School for Gifted Youngsters.

Proving to be a controversial but invigorating addition to the team, Pryde had her life completely guided by her tenure with the X-Men, who became her second family. After being brainwashed by the sword master known as Ogun, Pryde connected herself with darker aspects of her soul, adopting the codename Shadowcat for years. She was also a founding member of the British-based mutant team known as Excalibur, experiencing an exceptional adolescence, by growing up as a super hero. As an adult, she returned to the X-Men and, as a mutant super hero, she had a great impact in the world, such as sacrificing her freedom to save Earth, becoming the headmistress of the Xavier's School, and leading the X-Men.

Shadowcat was created by Chris Claremont and John Byrne, first appearing in X-Men #129 (1979).

                                                                                                 
MESH:    shadowcat_INK
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 6 ″
WEIGHT (lbs):        140
AI:            CZeroCost
VOICE:    [SEA_URCHIN]
   
STATS
                                                                                                      Strength:2    Weak
                                                                                                  Speed:4    Fast
                                                                                                  Agility:3    Normal
                                                                                                  Endurance:4    Hardy
                                                                                                  Energy:4    Powerful
ATTRIBUTES

Kitty possesses the ability to pass through solid matter and objects by passing her atoms through the spaces between the atoms of the object through which she is moving. In this way she and the object through which she is passing could temporarily merge without interacting, and each is unharmed when Kitty had finished passing through the object. This process is called "phasing." When Shadowcat is phasing, she is, for all intents and purposes, intangible. Hence, when attacked, she can shift into a "phasing" state, even if she is not at the time passing through an object, so as to allow oncoming projectiles or energy blasts to pass through her harmlessly, rendering her virtually untouchable.

a) X-Men (combo):   Composed of:
  • Body Armor 02: The X-Men uniforms are constructed out of unstable molecule fabric. It provides excellent protection against physical, energy and extreme temperatures.

  • Disciplined:  Through rigorous training under Professor Xavier, the X-Men have cultivated exceptional discipline. This attribute grants them the 'Resist Domination' talent, enabling effective resistance against any attempts at mental control during battles.

  • Team Player: The X-Men work as a team. Their agility and energy recharge rate are decreased by one if there no ally around them and increased by one if they're are very near by.

b) Speed Phaser:   Kitty can phase out of stasis and freeze attacks.


c) Wrestler:   Kitty Pryde's extensive training in various martial arts, including those with a focus on grappling techniques, has honed her skills as a formidable wrestler. This attribute, aptly named 'Wrestler,' grants her the expertise to escape holds and techniques related to her high level of martial arts proficiency.


d) Phasing:   Kitty morphs into a form that gets a permanent Pass Thru Defense against all physical attacks, Levitate (Buoyancy at 1/2 Speed), and a Disrupt Electronics command on electronic objects and characters, which causes damage and Stun. This is a very OP command, that should only be used in the face of great danger.


e) Wall Climbing:   She can use her phasing ability to walk from the ground to the upper stories of a building as if she were climbing a staircase.



                 

POWERS

Kitty Pryde possesses the remarkable ability to render all or part of her body intangible while keeping the rest solid. Through dedicated practice, she has mastered the technique of phasing other objects along with herself, allowing them to pass through solid matter unharmed. In one impressive display, she phased an entire X-Men team effortlessly.

This unique power grants Kitty the capability to phase through solid objects like buildings, planes, and trains, allowing her to move through them unimpeded. She can also phase through various elements such as water, fire, earth, air, energy, electricity, and even lightning, rendering them harmless as they pass through her intangible form. Additionally, her phased state makes her impervious to telepathic abilities, as her lack of a physical mind prevents mental intrusion.

Moreover, Kitty's phasing abilities extend to offensive tactics, as she can effortlessly damage tangible matter by passing through it. Combining her remarkable phasing abilities with her knowledge of Japanese martial arts and street-fighting techniques taught by Wolverine, Kitty Pryde is a formidable force to be reckoned with.












                                 
a) Basic Melee (Melee):
Unleash a swift melee strike with moderate stunning potential and low crushing force. This fast-paced attack requires no energy expenditure.
           

        DamageType:          Crushing
                Magnitude:          Low
                Energy Point Cost:  None
                Stun:                Medium
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    theant_punch






                                 
b) Phase Form (Special):
  Temporarily render Shadowcat intangible and impervious to all attacks until she initiates an action or the effect dissipates. This ability costs no energy.


        Special Type:        Displace Image     
                Energy Point Cost:  None
                Level:              3
                Animation Name:      active_defence3             
                Attached FX Name:    libertylad_tumble





                                 
c) Martial Arts (Melee):
Unleash a focused kick honed through Wolverine's training, delivering medium crushing force with a high chance to stun. This attack is swift, energy-efficient, and packs a punch. 1 EP cost.


        DamageType:          Crushing
                Magnitude:          Medium
                Energy Point Cost:  Low
                Stun:                High
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_kick                   
                Attached FX Name:    shadow_kick




                                 
d) Interference (Melee):
Kitty Pryde passes through shields with ease, disrupting and neutralizing any active defenses employed by the enemy. This fast attack requires 1 energy point.


        DamageType:          Remove Defence
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                Very High
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_phase                 
                Attached FX Name:    energy_knife_purple




                                 
e) Phase Extend (Melee):
A "Phasing" state swap. Shadowcat temporarily renders an ally intangible and impervious to all attacks until they initiate an attack or the effect dissipates. Costs 1 EP.


        DamageType:          Rally The Troops
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_phase_3               
                Attached FX Name:    energy_knife_purple
   



                                 
f) Lockheed (Ranged - Projectile):
  Shadowcat summons her faithful dragon, Lockheed, to unleash a fireball, dealing high heat damage at medium range. Costs 1 EP.


        DamageType:          Heat
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Velocity:            Fast
                Radius:              No Arc
                Range:              Medium
                Accuracy:            Medium
                Level:              3
                Animation Name:      ranged                       
                Attached FX Name:    fire_inferno






                                 
g) Phase Travel (Special):
  Shadowcat phases through the ground to swiftly move away from or approach enemies. Costs 1 EP.
 

        Special Type:        Tunnel Travel     
                Energy Point Cost:  Low
                Level:              3
                Animation Name:      burrow_start             
                Attached FX Name:    libertylad_tumble




                                 
h) Phase Disrupt (Melee):
A "Mental Damage" State Swap. Shadowcat phases through enemies, dealing very high damage directly to their bodies. Costs 2 EP.
           

        DamageType:          Stasis
                Magnitude:          Very High
                Energy Point Cost:  Medium
                Stun:                Very High
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_phase_3                       
                Attached FX Name:    energy_knife_purple






                                 
i) Phase Defense (Passive Defense):
Shadowcat's passive defense allows her to become partially intangible, letting 50% of attacks pass through her.

 

    BlockType:          Pass Through
    Success:          Frequent (50%)
    Damage Blocked:
                          Crushing
                          Piercing
                          Energy
              Fire
              Cold
              Radiation
              Mental
    Attacks Blocked:
                          Melee
                          Ranged
                          Area   
    Level:              3
    Animation Name:      passive_defence
    Attached FX Name:   





M25 AI File: SHADOWCAT

                     
                                 
Spoiler
Quote['mvh shadowcat',
    ["target enemy",
        'weakness_melee_crushing',
        'weakness_ranged_fire',
        'not staticked',
        'not flying',
        'hunter',
        'villain',
        'mutant',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
        'TFleeMelee(mindist=200,subtype="flying",time=3)',
        'TDodgeMissiles(situation="not displaced",maxdist=300)',
        "TTunnelTravelAway('phase travel',situation=['hurt','not displaced'],pct=25,time=10)",
        "TPhaseIn(situation=['lowerenergy 33','lowerhealthpct 30'],form='mvh shadowcat',pct=25)",
        "TPhaseDisrupt(type='enemy',subtype='robot or hitech or metal')",
        "TPhaseOut(situation=['lowerhealthpct 30','higherenergy 33'],pct=25)",
        "TDisplaceImage('phase form',pct=50,situation='not displaced',time=1.6)",
        "TRally('phase extend',type='friend',subtype='lowerhealthpct 50',time=3)",
        "TMelee('interference',type='enemy',subtype='active_defense',time=3)",
        "TMelee('phase disrupt',time=3)",
        "TRanged('lockheed',time=3)",
        "TMelee('martial arts',time=3)",
        "TMoveTo(type='friend',situation='alone 100')",
        "TTunnelTravel('phase travel',subtype='nearattackerally',pct=25,time=10)",
        "TMelee('basic melee',time=3)",
        "TDisplaceImage('phase form',time=1.6)",
        'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
    ],
    ['energy reserve',
        'medium',
    ],
    ['subtype',
        'infiltrator',
        'hero',
        'mutant',
    ],
]


Skin Pack: SHADOWCAT


New pack added to "MARVEL" folder:
https://mega.nz/file/5Mkzib6I#Tzh_VXBvNsA4K_VlMhKTNLERzPfxhynkkhCPEOrq4Wc

Contains:
- kitty_pryde_INK skope, height corrected
- Hero file, M25AI file
- 5 skins
Spoiler

[/table][/center]

oktokels

#335
The will of the Order of St. Dumas is the sword that cuts through the veil of darkness.



Hero File: AZRAEL

   

Spoiler
Quote from: DC DatabaseAzrael is a legacy of religious crusaders and vigilantes passed down since medieval times, inspired by the Angel of Death of the same name. They are agents of the Order of St. Dumas, an extremist Christian cult that brainwashes soldiers into trained assassins. In the modern day, Ludovic Valley is known to have passed the mantle onto his son Jean-Paul Valley. Jean-Paul would become an apprentice of Batman and take over for him during the events of Knightfall. There is a splinter sect known as the Order of Purity that developed their own Azrael, wielding the Suit of Sorrows and its twin blades the Sword of Salvation and Sword of Sin. The Purity cult first elected Geoffrey de Cantonna as their protector, but in the modern day this position is taken by Michael Lane.

Azrael was created by Dennis O'Neil and Joe Quesada, first appearing in Batman: Sword of Azrael #1 (1992).

                                                                                                 
MESH:    azrael_TB
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 2 ″
WEIGHT (lbs):        190
AI:            CGEnericHero
VOICE:    [TOMBSTONE]
   

STATS
     
                                                                                                      Strength:4    Strong
                                                                                                  Speed:5    Very Fast
                                                                                                  Agility:7    Extraordinarily Agile
                                                                                                  Endurance:6    Extremely Hardy
                                                                                                  Energy:6    Extremely Powerful

ATTRIBUTES

Jean-Paul Valley, also known as Azrael, possesses a formidable array of enhanced attributes and skills that set him apart from ordinary humans. Through a combination of rigorous training, advanced technology, and a unique mental state, Azrael embodies a powerful and enigmatic figure in the world of superheroes.

At the core of Azrael's abilities lies his superhuman strength and stamina, elevating him beyond the limits of ordinary individuals. Coupled with his enhanced speed and reflexes, Azrael is a formidable combatant capable of facing even the most formidable foes with confidence.

His keen intellect, although not on par with that of Bruce Wayne, still marks him as a genius in his own right. Proficient in various fields such as computers, chemistry, engineering, and repair, Azrael's cybernetic brain complements his physical prowess, allowing him to analyze and strategize in the heat of battle.

Central to Azrael's arsenal is his Holy Armor, that not only provides physical protections. With its bullet and fire-resistant properties, the armor enhances Azrael's durability, making him a formidable force on the battlefield.

Despite his impressive attributes, Azrael's greatest strength may also be his greatest weakness. Born out of the Sacred Order of St. Dumas, Azrael grapples with a complex mental disorder, characterized by a split personality. While Jean-Paul Valley represents a passive and mild-mannered persona, the Azrael persona embodies a ragingly violent avenger, believing himself to be the embodiment of biblical wrath. Through years of experience, Azrael has learned to navigate and harness his inner demons, wielding his abilities with greater control and purpose.

a) Azrael (combo):   Composed of:
  • Acrobatic: Azrael's acrobatic prowess enables him to land on his feet, avoiding knockback damage and maintaining combat momentum with agility and finesse.

  • Body Armor 05:  Azrael's advanced suit provides excellent protection, with the bodysuit offering exceptional resistance against physical and fire-based attacks, the upper torso armor providing remarkable defense against physical, energy, and fire attacks, and the arm casings offering effective blocking capabilities.battles.

  • Fast Healing: Azrael possesses accelerated healing, enabling him to swiftly regenerate HP when injured, enhancing his endurance and resilience in combat.

  • Tracking: Azrael can use trackers.

  • Mad: Azrael's attribute "mad" reflects his inner turmoil and split personality, inherited from the Sacred Order of St. Dumas. At any moment, he may experience primary mental states like panic or emptiness, representing his constant struggle with inner demons and conflicting personas.

  • Enhanced Senses: Azrael possesses enhanced senses as a result of experimental enhancements to his human capabilities. This attribute allows him to perform a special SCAN command, revealing the location of every enemy in the vicinity for a short duration, aiding in tactical awareness and strategic planning.

  • Wrestler: Azrael is trained in all martial arts, including wrestling. This attribute grants him a +2 bonus to Strength for maintaining or breaking Grapple, Ranged Grapple, or Ranged Grapple Custom Damage attacks that are Physical in nature.

b) Cybernetic Brain :   Azrael possesses a genius-level intellect, he has often been described as an unconscious genius, although he is not as smart or resourceful as Bruce Wayne. This attribute grants resistance to hypnosis, enrage, panic, and mental blank effects, while also increasing accuracy in combat situations.


c) Wall Climbing:   Azrael possesses the ability to climb walls using his grappling hook, allowing him to navigate vertical surfaces with ease.

POWERS

As the heir to a legacy of religious crusaders and vigilantes, Jean-Paul Valley, also known as Azrael, is a formidable force on the battlefield, armed with a diverse array of skills and abilities honed through years of training and experience. Trained to be a highly skilled assassin and near-perfect warrior, Azrael's expertise in hand-to-hand combat is unparalleled. Although not reaching the same skill level as Batman, he has proven himself more than capable of handling most physical threats, thanks to mental programming from The System that has elevated his combat prowess.

In addition to his martial prowess, His forearm bracers house a variety of deadly weapons, including the Bundai Blades, which inflict low-edge damage, and the Fire Sheath, capable of igniting his blades with roaring flames, causing both fire and edge damage.

Moreover, Azrael wields the Angel's Wrath, a symbol of divine justice that he employs with righteous fury against those who would dare oppose him.

In the following section, we explore Azrael's powers in greater detail, highlighting his proficiency in sharp weapons, sword blade specialization, martial arts, and the unique abilities granted by his sacred armor and weaponry.



                                 
a) Flaming Slash (Melee):
Azrael executes 2 swift melee attacks, his strikes infused with intense heat. This power delivers medium heat damage with very high stun potential, all without consuming any energy points.
           

        DamageType:          Heat
        Magnitude:          Medium
        Energy Point Cost:  None
        Stun:                Very High
        Knockback:          Low
        Swiftness:          Very Fast
        Arc:                No Arc
        Level:              3
        Animation Name:      melee_sword                 
        Attached FX Name:    eldiablo_flamingfist






                                 
b) Forearm Blades (Melee):
  Azrael swiftly deploys his forearm-mounted blades to deliver 3 piercing strikes with high stun potential. This power inflicts medium piercing damage at a very fast pace, with a low energy point cost.


        DamageType:          Piercing
        Magnitude:          Medium
        Energy Point Cost:  Low
        Stun:                High
        Knockback:          Low
        Swiftness:          Very Fast
        Arc:                No Arc
        Level:              3
        Animation Name:      melee_3                     
        Attached FX Name:    icequeen_slash





                                 
c) Flame Blast (Ranged - Beam):
Azrael emits a focused beam of intense heat, dealing medium damage with medium stun potential over a short range. This ranged beam attack has a low energy point cost, high accuracy, and fast velocity.


        DamageType:          Heat
        Magnitude:          Medium
        Energy Point Cost:  Low
        Stun:                Medium
        Knockback:          None
        Velocity:            Fast
        Range:              Short
        Accuracy:            High
        Level:              3
        Animation Name:      ranged                       
        Attached FX Name:    flame_project




                                 
d) Grappling Hook (Ranged - Beam):
Azrael utilizes his grappling hook to swiftly pull airborne enemies to the ground. This ability has a low energy point cost, fast velocity, and medium range, making it highly accurate.


        DamageType:          Increase
        Magnitude:          High
        Energy Point Cost:  Low
        Stun:                None
        Knockback:          None
        Velocity:            Fast
        Range:              Medium
        Accuracy:            High
        Level:              3
        Animation Name:      ranged                       
        Attached FX Name:    grapple_gun




                                 
e) Angel Wrath (Special):
  Azrael enters a berserker state, relinquishing control to the system, which increases his damage output and strength. This special ability incurs a low energy point cost and triggers the "Blind Justice" effect, enhancing Azrael's combat prowess.


        Special Type:        Blind Justice     
        Energy Point Cost:  Low
        Level:              3
        Animation Name:      special_charge               
        Attached FX Name:    wraith_manta_teleportation
   



                                 
f) Flaming Blades (Melee):
  Azrael's strikes ignite with searing heat, dealing medium magnitude damage with a very high stun chance. This powerful ability requires a medium energy point cost and delivers 4 swift, devastating attacks.


        DamageType:          Heat
        Magnitude:          Medium
        Energy Point Cost:  Medium
        Stun:                Very High
        Knockback:          Low
        Swiftness:          Very Fast
        Arc:                No Arc
        Level:              3
        Animation Name:      melee_4                     
        Attached FX Name:    eldiablo_flamingfist






                                 
g) Holy Armor (Passive Defense):
  Azrael's divine protection grants him occasional blocking capabilities against melee and ranged attacks, including those dealing crushing, piercing, and fire damage. This passive defense provides a 25% chance of successfully blocking incoming assaults, ensuring his resilience against various threats.
 

        Block Type:          Normal
        Success Rating:      Occasional (25%)
        Level:              3
        Animation Name:                                   
        Attached FX Name:    minuteman_vigilanceblock     
        Damage Blocked:      Crushing
                                    Piercing
                                    Fire
        Defense Flags:      Always Active
        Attacks Blocked:    Melee
                                    Ranged






M25 AI File: AZRAEL

                     
                                 
Spoiler
Quote['dc azrael',
    ["target enemy",
        'infiltrator',
        'villain',
        'gotham',
        'nearattackerally',
        'lowerhealthpct 50',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
        "TMelee('flaming blades',time=3)",
        "TRanged('grappling hook',subtype='flying',pct=45 ,time=3)",
        "TEmpathy('angel wrath',situation=['not enraged','alone 300'],subtype='not alone or strongerthan',pct=40)",
        "TMelee('forearm blades',time=3)",
        "TRanged('flame blast',time=3)",
        "TMelee('flaming slash',time=3)",
        'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
    ],
    ['subtype',
        'warrior',
        'hero',
        'gotham',
        'metal',
    ],
]


Skin Pack: AZRAEL


New pack added to "DC" folder:
https://mega.nz/file/4Q1HhJRA#gbmo3dJz-G_oF-mnecMi3UVp2LGC5FDCYi09s7i-hh8

Contains:
- azrael.TB_skope, keyframes and height corrected
- Hero file, M25AI file
- 7 skins
Spoiler

[/table][/center]

oktokels

Mr. Mxyzptlk Hero File has been updated

Height correction, Keyframes and new skin

oktokels

Grim Reaper Hero File has been updated

- New Skins
- Height Corrected


BentonGrey

Tons of great stuff since I was here last, OK!  I'm glad you're still doing these.  They're a constant inspiration for my character design and a fantastic resource!
God Bless
"If God came down upon me and gave me a wish again, I'd wish to be like Aquaman, 'cause Aquaman can take the pain..." -Ballad of Aquaman
Check out mymods and blog!
https://bentongrey.wordpress.com/

cranlox

Quote from: oktokels on April 06, 2024, 08:22:48 PMGrim Reaper Hero File has been updated

- New Skins
- Height Corrected



Could you upload the BlackPanther mcu skin pack, the link is down, thank you!


cranlox


EmenoKay

Excuse me, what mesh for this Superman version ?

oktokels

Quote from: EmenoKay on July 24, 2024, 12:31:41 AMExcuse me, what mesh for this Superman version ?

It's detourne_me Superman (DC Legends)

EmenoKay


oktokels

Until such time as the world ends, we will act as though it intends to spin on.



Hero File: NICK FURY

   

Spoiler
Quote from:  MARVEL DatabaseNicholas Joseph "Nick" Fury Sr. is the director of S.H.I.E.L.D., the world's most powerful espionage and counter-terrorism agency. A battle-hardened war veteran, Fury has been a key figure in Earth's defense against both human and alien threats. Thanks to the Infinity Formula, his aging has slowed down, allowing him to continue operating in the field and leading operations with unmatched effectiveness.

Fury is known for his strategic approach, incredible skill in tactical planning, and ability to anticipate his enemies' moves. He has been involved in nearly every major conflict in the Marvel universe and is one of the most trusted allies of the superheroes, especially the Avengers.

Nick Fury was created by Jack Kirby and Stan Lee, debuting in Sgt. Fury and his Howling Commandos #1 (1963).
                                                                                                 
MESH:   nick_fury_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 1 ″
WEIGHT (lbs):        190
AI:           CGenericHero
VOICE:   [MAN_O_WAR]
   

STATS

                                                                                                      Strength: 3    Normal
                                                                                                  Speed: 4    Fast
                                                                                                  Agility: 4    Agile
                                                                                                  Endurance: 4    Hardy
                                                                                                  Energy: 4    Powerful

ATTRIBUTES

Nick Fury stands as a paragon of combat and strategy, equipped with an unmatched proficiency in marksmanship, capable of handling all types of firearms with ambidextrous precision. His S.H.I.E.L.D. uniform, made from advanced 9-ply Kevlar and beta-cloth, provides him with exceptional protection against ballistic impacts and extreme heat. Beyond his physical prowess, Fury is renowned as one of the greatest tacticians in the world, expertly strategizing both on and off the battlefield. His arsenal includes numerous pieces of S.H.I.E.L.D. equipment, such as a radio-link tie and a bulletproof suit, ensuring he is always prepared for any mission.


a) Nick Fury (combo):     Composed of:
  • Body Armor 02: This attribute represents Nick Fury's S.H.I.E.L.D. uniform, made from advanced 9-ply Kevlar and beta-cloth. It offers strong protection against ballistic impacts and extreme heat, but its effectiveness diminishes with repeated damage, reflecting how armor wears down in combat.

  • Coordinator:  As an unparalleled strategist and tactician, Nick Fury's leadership boosts his team's agility, making them more adept at dodging attacks, while simultaneously impairing the enemy's agility. This tactical advantage persists as long as Fury remains active on the battlefield, turning the tide of combat in favor of his allies.

  • Tracker:  Fury's expertise in utilizing S.H.I.E.L.D. technology, such as his radio-link tie, enables him to detect the general direction of the nearest enemy.

  • Wrestler: Fury's extensive combat training includes a wrestling talent,  gives him a +2 Strength bonus in grappling situations.

b) Crack Shot :     Fury's exceptional marksmanship and ambidextrous shooting abilities grant him a significant accuracy bonus.


c) Jumper :     Nick Fury's jetpack enables him to swiftly ascend to the rooftops of buildings, enhancing his mobility and strategic positioning in various situations.

d) Private Army 2 :     Characters with this ability get a single (or group) of minions along for the ride at the start of each mission. Nick Fury, through his position in S.H.I.E.L.D., has access to advanced military resources and specialized personnel, essentially granting him the equivalent of a "private army" at his disposal during operations.

e) Volcanic :     Provides resistance to heat damage. Nick Fury's S.H.I.E.L.D. uniform is made from beta-cloth, a fire-resistant material with a kindling temperature of 1,700°F (930°C), offering him protection against extreme heat.


POWERS

Fury has extensively trained as a Paratrooper, Ranger, Demolitions Expert, and Vehicle Specialist. He is highly skilled and proficient in wielding firearms, swords, daggers, throwing knifes, staffs, sticks, tonfa, axes, maces, and clubs.



                                   
a) Basic Melee (Melee):
Fury delivers two fast and precise strikes using his extensive close combat training.
             

          DamageType:         Crushing
                Magnitude:          Low
                Energy Point Cost:  None
                Stun:               Medium
                Knockback:          Low
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:     melee_2                      
                Attached FX Name:   theant_punch






                                   
b) Colt Auto .45 (Ranged - Projectile):
   Fury utilizes his expert marksmanship to fire three accurate shots.

          DamageType:         Piercing
               Magnitude:          Low
               Energy Point Cost:  None
               Stun:               Low
               Knockback:          None
               Velocity:           Fast
                Radius:             No Arc
                Range:              Medium
                Accuracy:           Medium
                Level:              3
                Animation Name:     ranged_4
                Attached FX Name:   blackjack_pistolshots





                                   
c) Stealth Device (Special):
Fury activates a cloaking device, rendering him invisible to enemies.


           Special Type:       Cloak of Shadows
               Energy Point Cost:  None
                Level:              3
                Animation Name:     ranged_2
                Attached FX Name:   shield_image




                                   
d) Energy Rifle (Ranged - Projectile):
With unmatched precision, Fury takes a calculated energy shot from long range. Cost 1 EP.


           DamageType:         Energy
               Magnitude:          High
                Energy Point Cost:  Low
                Stun:               High
                Knockback:          None
                Velocity:           Very Fast
                Radius:             No Arc
                Range:              Long
                Accuracy:           Medium
                Level:              3
                Animation Name:     ranged_rifle_2
                Attached FX Name:   red_bolt_4




                                   
e) Decoy Throw (Ranged - Explosive Projectile):
Fury employs a tactical decoy, confusing enemies and creating opportunities for strategic maneuvers. A "summon" FFX State Swap (summons "nick_image"). Cost 1 EP.


           DamageType:         LimeyLure
               Magnitude:          None
                Energy Point Cost:  Low
                Stun:               None
                Knockback:          None
                Velocity:           Slow
                Radius:             No Arc
                Range:              Long
                Accuracy:           Medium
      Flag:          Grenade
                Level:              3
                Animation Name:     ranged_2
                Attached FX Name:   blackjack_grenade_decoy
   



                                   
f) Magnesium Pellet (Ranged - Explosive Projectile):
This explosive projectile blinds enemies, significantly reducing their combat effectiveness. Cost 1 EP.



           DamageType:         Blind
               Magnitude:          High
                Energy Point Cost:  Low
                Stun:               High
                Knockback:          None
                Velocity:           Slow
                Radius:             Small
                Range:              Medium
                Accuracy:           Medium
      Flag:          Grenade
                Level:              3
                Animation Name:     ranged_2
                Attached FX Name:   blackjack_grenade_flash





                                   
g) Rocket Launcher (Ranged - Explosive Projectile):
Utilizing his advanced military training, Fury fires a rocket that causes substantial damage and disorientation within a wide area. Cost 1 EP.


           DamageType:         Crushing
      Magnitude:          Medium
               Energy Point Cost:  Low
                Stun:               None
                Knockback:          Medium
                Velocity:           Fast
                Radius:             Small
                Range:              Medium
                Accuracy:           Medium
                Level:              3
                Animation Name:     ranged_rifle
                Attached FX Name:   tank_cannon





                                   
h) Hacking Device (Direct):
Fury employs a sophisticated hacking device to disrupt enemy defenses and gain tactical advantages. Cost 2 EP.


           DamageType:         Remove Defense
               Magnitude:          None
                Energy Point Cost:  Medium
                Stun:               Very High
                Knockback:          None
                Range:              Long
                Level:              3
                Animation Name:     rally
                Attached FX Name:   shield_direct





                                   
i) Energy Shield (Passive Defense):
Fury's energy shield provides significant resistance to various types of damage, protecting him from melee and ranged attacks. Blocks 25% of attacks.


           Success Rating:     Occasional
                Level:              3
                Animation Name:     
                Attached FX Name:    shield_fury
                Damage Blocked:      Crushing, Piercing, Energy
                Attacks Blocked:    Melee, Ranged







M25 AI File: NICK FURY

                     
                                 
Spoiler
Quote['mvh nick fury',
   ["target enemy",
      'blind',
      'weakness_ranged_piercing',
      'weakness_ranged_energy',
      'not normal',
        'blaster',
        'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='move',time=0.88)",
      'TFleeMelee(type="any", subtype="emitting_damage", time=0.88)',
      "TFleeMelee(mindist='medium', situation='lowerhealthpct 60', time=0.88)",
      "TDirect('hacking device', subtype='active_defense', time=2.15)",
      'TFleeMelee(type="enemy", subtype="active_defense", situation="lowerenergy 66", time=3)',
      "TRangedExplosive('magnesium pellet', pct=35, subtype=['ranged_piercing or ranged_crushing or ranged_energy or ranged_fire','not blind'], time=1.92)",
      "TRanged('decoy throw', pct=35, subtype='not alone', time=1.92)",
        "TRanged('decoy throw', pct=35, subtype='strongerthan', time=1.92)",
      "TRangedExplosive('rocket launcher', mindist='medium', time=1.4)",
      "TRanged('energy rifle', mindist='medium', time=1.4)",
      "TRanged('colt auto .45', time=2.63)",
      "TMelee('basic melee', time=1.4)",
      "TCloak('stealth device', time=2.08)",
      'TMoveTo(mindist=\'medium\' , subtype="not emitting_damage", time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
   ],


Skin Pack: NICK FURY


New pack added to "MARVEL" folder:
https://mega.nz/file/9EsCxTxA#8TZZZlJHLW8jLS6fF9eb9Wt8rPrcJcPJSuQBkzjiSFE

Contains:
- nick_fury_GREN_skope, height corrected, new animations
- Hero file, M25AI file
- 7 skins
Spoiler

FX PACK
https://mega.nz/file/QQ0HmATL#_ZS3B9w5gr_M9Kul5C_DJbGM7rxQR7ODzbdw-4-nXUM


Deaths Jester

Mind me asking where you kittbashed that CIA agent suit from, Okto?  Reason I ask cause it looks like a few suits I've done over the years and I know you haven't asked permission to use my works. If that is one of my works, then I'd advise you take it out of the skin pack.  If it's not, then you might want to give credit to those that you bashed it from cause no where in your documentation do you credit the said authors of the works you bashed from.
Avatar picture originally a Brom painting entitled Marionette.

oktokels

#348
Quote from: Deaths Jester on August 13, 2024, 05:28:19 PMMind me asking where you kittbashed that CIA agent suit from, Okto?  Reason I ask cause it looks like a few suits I've done over the years and I know you haven't asked permission to use my works. If that is one of my works, then I'd advise you take it out of the skin pack.  If it's not, then you might want to give credit to those that you bashed it from cause no where in your documentation do you credit the said authors of the works you bashed from.
Hello, its from a Future Fight skin pack


Deaths Jester

..then why didn't you put some type of credit for it in your documentation?  I mean, that would make it easy for folks to know who did the work and where it came from instead of just the Readme that came with Grenadier's Nick_fury mesh.
Avatar picture originally a Brom painting entitled Marionette.


DoctorRuina


oktokels

#352
Riddle me this !!!



Hero File: THE RIDDLER

   

Spoiler
Quote from: DC DatabaseEdward Nigma, Edward Nashton, or Edward Nygma, also known as The Riddler, is a super-villain enemy of Batman who commits crimes revolving around an obsession with riddles. His mental psychosis results in a deep inner need to prove that he's smarter and therefore better than others, which causes him to leave behind clues in otherwise perfect crimes. This psychological compulsion has resulted in him being repeatedly imprisoned in Arkham Asylum. Despite this obvious flaw, he is otherwise an extremely intelligent criminal mastermind. He has been associated with the Legion of Doom and the Secret Society of Super-Villains.

The Riddler was created by Bill Finger and Dick Sprang, first appearing in Detective Comics #140 (1948).
                                                                                                 
MESH:    riddler_w_cane_tvlite
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 1 ″
WEIGHT (lbs):        170
AI:            CZeroCost
VOICE:    [DEJAVU]
   

STATS
           
                                                                                                      Strength:2    Weak
                                                                                                  Speed:4    Fast
                                                                                                  Agility:4    Agile
                                                                                                  Endurance:3    Normal
                                                                                                  Energy:5    Very Powerful

ATTRIBUTES

The Riddler is a master strategist and problem-solver, renowned for his ability to manipulate situations to his advantage through his unparalleled intellect and deductive skills. His genius is not only reflected in his love for puzzles and mind games but also in his ability to outthink his opponents on the battlefield. With his talents, he coordinates his team, enhancing their agility while weakening his foes. His interlligence bolster his mental defenses and accuracy, while his ability to drain energy from confused enemies makes him even more formidable. Accompanied by his loyal henchwomen, Query and Echo, and with an innate tracking ability, The Riddler is always one step ahead in any confrontation.

a) Coordinator:   Riddler has a leadership talent. Increases allies' Agility and decreases enemies' Agility while conscious, tilting the battle in your favor.

b) Cybernetic Brain :   The  Riddler is a genius with brilliant deductive power. Enhances mental defenses and attack accuracy.


c) Metal Eater :   With his technology, Riddler can drain energy from blanked characters.

d) Private Army 1 :     Enters the battle with his loyal henchmen, Query and Echo.




e) Tracker :     Detects the direction of the nearest enemy, allowing for immediate engagement.

                 

POWERS

The Riddler's arsenal of powers reflects his cunning and manipulative nature, combining both physical and mental strategies to outsmart his foes. His primary weapon, the cane, serves multiple purposes—from delivering a powerful melee strike to firing a concealed pistol. He also employs advanced gadgets like explosive traps and mental beams to keep his enemies guessing. His escape tactics and ability to evade attacks make him a formidable and elusive opponent.



                                 
a) Cane Smack (Melee):
Riddler uses his trick cane to deliver a crushing blow.
           
            DamageType:          Crushing
                Magnitude:          Medium
                Energy Point Cost:  None
                Stun:                Low
                Knockback:          Low
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    manowar_gaff


                                 
b) Cane Pistol (Ranged - Projectile):
Riddler fires a hidden pistol built into his cane, aimed with deadly precision.

            DamageType:          Piercing
                Magnitude:          Low
                Energy Point Cost:  None
                Stun:                None
                Knockback:          None
                Velocity:            Fast
                Radius:              No Arc
                Range:              Medium
                Accuracy:            High
                Level:              3
                Animation Name:      ranged                       
                Attached FX Name:    blitzkrieg_big_gun


                                 
c) Escape Plan (Special):
Riddler vanishes from sight, using a device that bends light around him.

            Special Type:        Cloak of Shadows   
                Energy Point Cost:  None
                Level:              3
                Animation Name:      ranged_2                     
                Attached FX Name:    teleport_green


                                 
d) Question Trap (Ranged - Explosive Projectile):
A riddler trap that blank the minds of those caught within its radius.

            DamageType:          Mental Blank
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Velocity:            Slow
                Radius:              90 Degrees
                Range:              Long
                Accuracy:            Medium
                Level:              3
                Animation Name:      ranged                       
                Attached FX Name:    riddler_present             
                Power Flags:        Grenade


                                 
e) Mind Games (Ranged - Beam):
Riddler emits a beam that disrupts the mental processes of his target.

            DamageType:          Mental Blank
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Velocity:            Normal
                Range:              Short
                Accuracy:            High
                Level:              3
                Animation Name:      ranged                       
                Attached FX Name:    riddler_glare               
                Power Flags:        Penetrating


                                 
f) Explosive Device (Direct):
Riddler uses a control remote that explode objects in the environment.

            DamageType:          Ignition
                Magnitude:          Medium
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          Medium
                Range:              Long
                Level:              3
                Animation Name:      ranged_2                     
                Attached FX Name:    electro_direct_3


                                 
f) Cane Block (Passive Defense):
Riddler can block 25% of physical attacks.

            Block Type:      Normal
            Success Rating:      Occasional(25%)
            Level:              3
            Animation Name:      dodge_right                 
            Attached FX Name:    sky_king_bulletproof         
            Damage Blocked:      Crushing
                                  Piercing
            Attacks Blocked:    Melee
                                  Ranged




M25 AI File: THE RIDDLER

                     
                                 
Spoiler
Quote['dcv riddler',
    ["target enemy",
        'weakness_melee_crushing',
        'blanked',
        'weakness_ranged_piercing',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        "TFleeMelee(mindist='medium', movetype='move', subtype='normal', time=0.8)",
        'TFleeMelee(type="any", subtype="emitting_damage", time=0.8)',
        "TMoveTo(type='any', subtype='blanked', mindist=200)",
        "TCloak('escape plan', maxdist='short', situation='swarmed', time=2.0)",
        "TRangedExplosive('question trap', subtype=['not alone','not blanked'], time=2.0)",
        "TRanged('mind games', subtype='not blanked',time=2.0)",
        "TDisruptObject('explosive device', priority=50, time=2.0)",
        "TRanged('cane pistol', time=2.0)",
        "TMelee('cane smack', time=1.8)",
        "TCloak('escape plan', time=2.0)",
        'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.8)',
    ],
    ['subtype',
        'mage',
        'villain',
        'gotham',
    ],
]]


Skin Pack: THE RIDDLER


New pack added to "DC" folder:
https://mega.nz/file/dAdmxAiL#z_kDESfaf843LHm3sOQCi58P2zyeeEcmLqhptqF8-5E

Contains:
- riddler_tvlite_skope with male_suit_w_gun, height corrected
- Hero file, M25AI file
- 5  skins

Spoiler


FX PACK
https://mega.nz/file/AJE3GTQQ#alOxoj_Ziaih-o12E3T8Nsu7MEQpkrTmMER-fUcDqQo

DoctorRuina

I like this different versions of the Riddler. Also Echo and Query. Good work oktokels!

oktokels

#354
You're fools to think you can stop me! The world will know the genius of Doctor Octopus!



Hero File: DOCTOR OCTOPUS

   
Spoiler
Quote from: MARVEL Database"Doctor Octopus, also known as Otto Octavius, is one of Spider-Man's most iconic and dangerous villains. Otto Octavius was once a brilliant and respected scientist specializing in atomic research. After an accident involving radiation, he became mentally linked to a set of mechanical, tentacle-like arms. This transformation pushed his already egotistical personality into full-blown villainy, and he adopted the persona of Doctor Octopus.

His blend of genius-level intellect, mastery over his cybernetic tentacles, and obsession with proving his superiority makes him one of Spider-Man's most formidable foes. Over the years, Doctor Octopus has been a key figure in various villainous teams, including the Sinister Six, and has even taken on the mantle of Spider-Man himself during the Superior Spider-Man storyline.

First appearing in The Amazing Spider-Man #3 in 1963, he was created by writer Stan Lee and artist Steve Ditko."

MESH: doctor_octopus_BYD
SKIN: standard
MATERIAL: Flesh
HEIGHT: 5' 9″
WEIGHT (lbs): 190
AI: CZeroCost
VOICE: [NAZI_RIFLEMAN]

STATS
             
                                                                                                      Strength:4    Strong
                                                                                                  Speed:4    Fast
                                                                                                  Agility:3    Normal
                                                                                                  Endurance:4    Hardy
                                                                                                  Energy:4    Powerful

ATTRIBUTES

Doctor Octopus, known for his exceptional intellect and unmatched mechanical prowess, commands a set of four cybernetic tentacles that grant him unparalleled physical abilities. These attributes highlight his agility, strength, and the use of his tentacles for combat and mobility, making him a strategic powerhouse in any battle. His tentacles enable feats such as scaling walls, lifting massive objects, and engaging in complex grappling maneuvers, all while benefiting from his superior intellect, which boosts his precision and mental defenses.

a) Doctor Octopus (combo):Composed of:
  • Acrobatic: Doctor Octopus's tentacles allow him to remain agile and avoid knockback, enhancing his ability to recover from falls and land on his feet.

  • Glider:  Using his tentacles, Doc Ock can momentarily lift himself off the ground, giving him limited flight capabilities for short durations.

  • Wrestler: His tentacles provide immense grappling strength, allowing him to excel in close combat, granting +1 grappling hold strength and making it harder for others to break free.

b) Cybernetic Brain :   Doc Ock's intellect is enhanced, increasing his accuracy and providing extra resistance to mental attacks and manipulation.


c) Heavy Lifter :   His tentacles give him the ability to lift and throw objects far beyond what a normal human can handle, representing his extraordinary mechanical strength.


d) Wall Climbing :     With his tentacles, Doctor Octopus can climb walls effortlessly, using his pincers to grip surfaces and traverse vertical spaces.

                 

POWERS

Doctor Octopus's cybernetic tentacles provide him with incredible combat capabilities, allowing him to engage in melee and ranged attacks with crushing power. He can grapple, pull, and smash enemies with precision, while using his tentacles for both offense and defense. His ability to perform multiple attacks at once and create devastating area effects makes him a versatile and dangerous foe in any battle.



a) Tentacle Melee (Melee):
Dr. Octopus uses his tentacles for close-range attacks, dealing moderate crushing damage with stun and knockback.

            DamageType:          Crushing
                Magnitude:          Medium
                Energy Point Cost:  None
                Stun:                Medium
                Knockback:          Medium
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_3                     
                Attached FX Name:    manbot_punch


b) Tentacle Attack (Ranged - Beam):
Dr. Octopus strikes enemies at short range with his tentacles, delivering a crushing blow.

            DamageType:          Crushing
                Magnitude:          Medium
                Energy Point Cost:  None
                Stun:                Medium
                Knockback:          Medium
                Velocity:            Normal
                Range:              Short
                Accuracy:            High
                Level:              3
                Animation Name:      ranged_short4               
                Attached FX Name:    doc_ock_punch               


c) Tentacle Grapple (Melee):
His tentacles grab his enemies, causing significant damage. "GRAPPLE" FFX State swap.

            DamageType:          Energize
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_5                     
                Attached FX Name:    grab_melee_m                 


d) Tentacle Pull (Ranged - Beam):
Dr. Octopus pulls down flying enemies, setting them up for melee strikes. "PULL" FFX State Swap.

            DamageType:          Increase
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Velocity:            Normal
                Range:              Short
                Accuracy:            High
                Level:              3
                Animation Name:      ranged_short4               
                Attached FX Name:    doc_ock_tangle               


e) Ground Pound (Area):
Slamming his tentacles into the ground, Octavius creates a shockwave that damages and knocks back foes.

            DamageType:          Crushing
                Magnitude:          Low
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          Medium
                Radius:              90 Degrees
                Level:              3
                Animation Name:      area2                       
                Attached FX Name:    trex_stomp                   
                Power Flags:        Ground Targets Only


f) Multiple Attacks (Melee):
Dr. Octopus uses all his tentacles to perform a series of crushing attacks.

            DamageType:          Crushing
                Magnitude:          High
                Energy Point Cost:  Medium
                Stun:                High
                Knockback:          None
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_4                     
                Attached FX Name:    manbot_punch                 


g) Tentacle Smash (Melee):
A sweeping tentacle attack that deals high damage and extreme knockback in an arc.

            DamageType:          Crushing
                Magnitude:          High
                Energy Point Cost:  Medium
                Stun:                None
                Knockback:          Extreme
                Swiftness:          Normal
                Arc:                180 Degrees
                Level:              3
                Animation Name:      melee_180                   
                Attached FX Name:    manbot_punch                 


                                 
h) Tentacle Block (Passive Defense):
Dr. Octopus uses his tentacles to block 50% of incoming attacks.

            Block Type:          Normal
                Success Rating:      Frequent (50%)
                Level:              3
                Animation Name:      active_defense               
                Attached FX Name:    sky_king_bulletproof         
                Damage Blocked:      Crushing
                                    Piercing
                                    Energy
                Defense Flags:      Always Active
                Attacks Blocked:    Melee
                                    Ranged


[/center]



M25 AI File: DOCTOR OCTOPUS

                     
                                 
Spoiler
Quote['mv doctor octopus',
    ["target enemy",
        'weakerthan',
        'lowerhealththan',
        'weakness_area_crushing',
        'weakness_ranged_crushing',
        'weakness_melee_crushing',
        'not flying',
        'infiltrator',
        'hero',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any", subtype="emitting_damage", time=2.4)',
        'TFleeMelee(time=2.4, subtype="strongerthan or clustered", situation="lowerhealthpct 40", mindist="medium", movetype="fly")',
        "TMelee('tentacle smash', subtype='clustered', time=1.35)",
        "TMelee('multiple attacks', time=2.79)",
        "TArea('ground pound', situation=['higherhealthpct 50', 'swarmed'], time=1.4)",
        "TRanged('tentacle pull', subtype='flying', time=1.84)",
        "TMelee('tentacle grapple', type='enemy', subtype=['not strongerthan', 'not alone'], time=1.59)",
        "TMelee('tentacle melee',time=1.27)",
        "TRanged('tentacle attack',time=1.84)",
        'TThrow(pickup_time=2.0,throw_time=1.59)',
        'TMoveTo(mindist=\'short\',time=2.4,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=2.4)',
    ],
    ['subtype',
        'warrior',
        'villain',
        'metal',
    ],
]


Skin Pack: DOCTOR OCTOPUS


New pack added to "MARVEL" folder:
https://mega.nz/file/lUVnRC5B#aB3SkiR4l1kpDh9R1LFzEELKZ1a2n5EngPAlEXVpoZA

Contains:
- 2 SKINS

Spoiler


FX PACK
https://mega.nz/file/BQNn3AQJ#vXj8ipAKew3jdKh3X7OJ6qlp7RAOFxX50TurNekfJPo[/center]

Jimaras8

Great work as always oktokels.  For the pull attack what's the date swap you are using?

oktokels

Quote from: Jimaras8 on September 10, 2024, 06:51:49 PMGreat work as always oktokels.  For the pull attack what's the date swap you are using?
Hello, i'm swapping "speed increase" for "pull"

Overstand

Can the Doom and Black Panther skin packs be reposted?